Toy Story 5 and Hollywood franchises reignite battle between movies and toy empires

Major franchises including Toy Story, Star Wars, and Masters of the Universe are once again proving how films and toys continue shaping each other across generations of fans.

A visitor holds a Grogu doll during a promotional event for The Mandalorian & Grogu at a mall in Jakarta, Indonesia.
A visitor holds a Grogu doll during a promotional event for The Mandalorian & Grogu at Pacific Place mall in Jakarta, Indonesia, on May 9, 2026. Photo by Agoes Rudianto/Anadolu/Getty Images

The release of Toy Story 5 is once again putting toys at the center of Hollywood’s biggest franchises, highlighting how modern entertainment and merchandising have become inseparable parts of the same business empire.

The latest installment of the iconic animated franchise introduces a new rival for the affection of Bonnie, the child owner of Woody and his friends. This time, the threat does not come from another cowboy doll or action figure, but from a bright green interactive tablet named Lilypad.

Unlike traditional toys, Lilypad can rap, translate conversations into Spanish, and send digital messages to children’s friends. The character represents the growing dominance of technology and screens in children’s daily lives.

For longtime fans of the series, the arrival of Lilypad signals another existential crisis for classic toys such as Buzz Lightyear, Jessie, Rex, and Woody.

“Extinction,” Rex dramatically declares in one scene, once again fearing abandonment as children increasingly turn toward digital entertainment instead of physical playthings.

The storyline reflects a much broader reality inside the global entertainment industry.

Over the next several weeks, some of Hollywood’s largest franchises will release new installments heavily connected to toy sales and merchandise campaigns.

Among them are The Mandalorian and Grogu, a cinematic continuation of the Disney+ hit series, and Masters of the Universe, the newest adaptation of the famous Mattel franchise built around He-Man and Skeletor.

Although each franchise emerged from different creative origins, all three have evolved into enormous merchandising ecosystems where toys, collectibles, costumes, and branded products generate billions of dollars alongside films and streaming content.

The relationship between toys and entertainment has existed for decades, but modern franchises have elevated that relationship into one of the defining pillars of global media culture.

Perhaps no filmmaker understood this better than George Lucas.

When the original Star Wars became a worldwide phenomenon, Lucas made the now-legendary decision to trade a portion of his directing salary for licensing and merchandising rights.

That gamble transformed him into one of the wealthiest filmmakers in history as toy sales exploded globally.

Today, the The Mandalorian continues that legacy through the immense popularity of Grogu, widely known by fans as Baby Yoda.

Even people who have never watched the series are familiar with Grogu’s image thanks to the enormous range of plush dolls, keychains, figurines, backpacks, and collectible merchandise sold worldwide.

Since the series debuted in 2019, Grogu products have generated hundreds of millions of dollars in revenue for The Walt Disney Company.

Interestingly, producers initially kept Grogu’s existence secret before the series premiere to maximize the emotional impact of the reveal.

That secrecy created an unexpected problem during the 2019 holiday shopping season.

Toy manufacturers were unable to prepare enough Baby Yoda products in time for Christmas demand, frustrating fans eager to buy plush dolls and collectibles.

This time, however, Disney appears fully prepared ahead of the release of “The Mandalorian and Grogu.”

An extensive merchandise lineup has already been unveiled, ranging from costumes and Lego sets to high-end robotic collectibles modeled after Grogu’s floating pram.

Several new plush versions of the character are also being marketed with interactive features.

One version opens its eyes when lifted, while another “Sleepy Grogu” toy simply naps quietly.

Grogu’s extraordinary popularity reflects broader trends in character design and emotional marketing.

Experts often point to the influence of Japanese Chibi-style aesthetics, where characters are intentionally designed with oversized heads, giant eyes, and small bodies to maximize emotional attachment.

Grogu combines those characteristics with the cultural familiarity of Yoda, one of the most beloved characters in the Star Wars universe.

The toy industry’s connection to film and television became even more explicit during the rise of Masters of the Universe.

Unlike most franchises, the toy line actually arrived before the animated television show.

Mattel launched the He-Man action figures first, then developed the cartoon series as a way to expand the brand and increase toy sales.

The strategy proved enormously successful.

At its peak during the 1980s, Masters of the Universe became one of Mattel’s best-selling product lines, at times even outperforming Barbie.

Children embraced the muscular action figures and fantasy universe, while the animated series became one of the most popular children’s programs on television.

Still, the franchise generated controversy from the beginning.

Critics accused television producers of effectively creating a cartoon designed purely to sell toys.

Parents also worried about the unusually high levels of violence in the series compared with many children’s cartoons of the era.

Despite those concerns, the franchise thrived commercially.

Mattel expanded the toy line rapidly by producing dozens of characters using modular manufacturing systems where many figures shared the same arms, legs, and torso designs.

This approach reduced costs while allowing the company to flood toy stores with new heroes and villains.

Characters such as Mer-Man, Zodac, and Stinkor became cult favorites among collectors and children alike.

The new 2026 film adaptation is now attempting to revive that same nostalgic enthusiasm for a modern audience.

Mattel has already released updated versions of classic He-Man merchandise, including highly articulated collectible action figures with as many as 30 movable joints.

Additional products include electronic Power Swords that light up and vibrate, along with a Skeletor mask that speaks in the villain’s voice when users move their jaw.

Interestingly, much of the online excitement surrounding these products appears to come from adults who grew up with the original franchise during the 1980s.

Videos on TikTok and other social media platforms show many enthusiastic collectors are now in their 30s and 40s.

That generational nostalgia has become one of the toy industry’s most valuable commercial tools.

Franchises no longer rely solely on children as consumers.

Instead, studios and toy companies increasingly target adults who are emotionally attached to characters and brands from their childhood.

Few franchises demonstrate this emotional continuity more effectively than Toy Story itself.

When the original Toy Story premiered, many of its featured toys already felt nostalgic.

Characters such as Slinky Dog, Mr. Potato Head, cowboy dolls, and green army soldiers belonged more to earlier generations than to children of the 1990s.

Yet Pixar transformed those outdated toys into emotionally compelling characters.

The films presented an idealized vision of childhood where imagination and emotional connection mattered more than technological sophistication.

That tension between traditional play and digital entertainment now becomes central to “Toy Story 5.”

Lilypad represents modern childhood’s increasing dependence on screens, online communication, and digital interaction.

In several scenes, Jessie becomes alarmed after seeing homes across the neighborhood filled with children staring silently at glowing devices.

The film clearly positions physical toys as symbols of creativity, companionship, and authentic childhood experiences.

Still, the story avoids presenting Lilypad as entirely evil.

The character genuinely wants Bonnie to connect with other children and form friendships.

Through online communication and interactive tools, Lilypad believes she is helping Bonnie navigate modern social life.

This complexity reflects real-world debates among parents, educators, and psychologists about technology’s role in childhood development.

Despite Lilypad’s role as a potential antagonist, toy companies are aggressively embracing the character commercially.

Several manufacturers are preparing Lilypad products, including functional educational tablets, figurines, and dry-erase playsets.

Even villains or morally ambiguous characters often become major commercial successes in toy merchandising.

Mattel executives point to the example of Lotso from Toy Story 3.

Although Lotso eventually became a manipulative and cruel villain in the film, merchandise based on the strawberry-scented teddy bear sold exceptionally well worldwide.

For toy manufacturers, memorable personalities often matter more than whether characters are heroic or villainous.

The emotional attachment children and collectors form with fictional characters remains the core of the business.

That attachment also explains why franchises such as Toy Story, Star Wars, and Masters of the Universe continue surviving across multiple generations.

Each new film introduces younger audiences to beloved characters while simultaneously reigniting nostalgia among adults.

The result is an entertainment ecosystem where movies promote toys, toys reinforce emotional investment in stories, and nostalgia sustains both industries indefinitely.

Scholars who study childhood and media culture argue that the real value of toys extends beyond education or commercial branding.

Toys help children construct emotional worlds, experiment with imagination, and create their own narratives independent of official storylines.

Children often reinterpret characters, invent new adventures, and reshape fictional universes through play.

That creative flexibility remains one of the enduring powers of toys even in an increasingly digital era.

As Hollywood prepares for another summer dominated by franchise sequels and nostalgia-driven reboots, Toy Story 5 arrives at a particularly symbolic moment.

The film’s central conflict between traditional toys and screen-based entertainment mirrors broader cultural anxieties about how childhood itself is changing.

Yet the continued popularity of physical toys suggests children and adults alike still crave tactile, imaginative forms of play.

For studios and toy companies, that emotional connection remains enormously profitable.

For audiences, meanwhile, it remains deeply personal.

Whether through a Baby Yoda plush, a He-Man action figure, or a talking Buzz Lightyear doll, toys continue serving as physical reminders of fictional worlds that audiences refuse to leave behind.

Novanka Laras
Novanka Laras
I write about arts and culture for The Yogya Post, covering visual art, music, film, and cultural life.
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